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Encreecia 0.0.10 released

February 22nd, 2009

Second public release of Encreecia has just been set free.

20090221-161153

Some picks from the 160+ commits since 0.0.9 (most of them have been done after the last testing session):

  • Maps: shore chunks
  • Added more images & recreated some
  • Bugfix for applying a health potion when already dead
  • Fixed /who IP output
  • Minimap shows different colored marker for party members
  • Players are now saved periodically (not only on logout)
  • Client: many bugfixes & improvements to “UI sluggishness”
  • Easier targeting & shift-hover targeting
  • Changes to when creatures can swap places with each other
  • AI: Improved target selection
  • /played shows also session length
  • Fixed a client movement bug that caused spurious key releases when changing traveling direction
  • Party members can now set a minimap marker to point a spot on map to other members
  • Map editor: show spawn radius
  • Emotes (see /emotes)
  • Guilds are saved periodically
  • Tweaked monster speeds
  • Maps: added an underground crypt to newbie island
  • Map editor: proper flood fill support
  • /who shows player OS name, version & java version as well
  • DM command /bandwidth to check how much data has been sent to players
  • Maps: jail island for DM usage
  • Creatures can change face when “engaged”
  • Tweaked Line of Sight on client
  • More robust exception handling on server and client
  • Instance entities are loaded properly now
  • Client-side chat logging

So there are some very important bugfixes & usability improvements. Unfortunately Windows XP is still suffering from some UI freeze issues. Will hopefully get addressed in the future.

The shore chunks, for example, allow turning this:

minimap-newbie_island-20081108_1859

Into this:

minimap-newbie_island-20090222-0918

Which is pretty much the reason there is a chunk-based map system in the first place. Chunks are divided into global and map-specific ones, so any map-specific chunks do not pollute the global chunkspace.

Doesn’t make the mapmaking a breeze; it’s still quite tedious work. But at least it’s much faster than it would otherwise be :-)

Rest of the features pretty much need to be tested in the game, another testing session will be hopefully held soon…

7d1563ab111d59f06143162c4c931e556e49d63c  jfealdia-client-v0.0.10.zip
ae26f9500af81e24ff49fb4bf1780c293244a55c  jfealdia-src-v0.0.10.zip

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