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Encreecia 0.0.11 released

Encreecia v0.0.11 has been released. It contains 44 commits from 2009-03 which I forgot to release back then.

Output of “git shortlog v0.0.10..v0.0.11″:

build.xml: leave ‘.gitignore’ files out of zips.
Client: Started working on scrollable ContainerView.
Map editor: draw red circle around spawns / monsters.
todo: more items.
todo: updated.
Cleanup: separate scene background painting to ScenePainter.
Created new bush/tree images.
Added backgrounds for the new bushes + tree.
todo: updated.
Tweaked background properties of the bushes.
Maps: added a bush/tree chunk to newbie island.
Renamed ‘stairs’ archetypes to ‘ladder’.
Added stairs_up & stairs_down archetypes (&images).
Created a graywall1window image.
todo: note about LoS “window” support.
todo: more items.
Client: only reload scene if we have received a scenename.
Tone down client debug messages.
Better respawning logic on death.
Server: DM command ‘respawn [player]‘.
Emote: /bye.
todo: more thoughts on items.
Only decay items in instances that are not saved.
Don’t decay items loaded from scene entity file.
Make instance item decay time a server property.
todo: removed done item.
WASD movement.
Moved attackmode/’x’ to bindings.
Set items decayable by default.
Separated some UI logic from BindManager.
Wrap BindManagerGlue in PlayView KeyListener.
Maps: added a wall around Biel.
Maps: added a palace stub surrounded by a moat to Biel.
Backgrounds: added a graywall1 with window.
Maps: Biel tweaks.
Added new monster archetype: zombie.
todo: updated & added more items.
New image: effects/aqua_explosion_small.
Server: send different effect when damage done is 0.
Server: 75% chance to hit other creatures.
Calculate chance to hit based on target and own level.
todo: updated.
Wrote key/mouse help for client.
Client: F1 shows key/mouse usage help.

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